#pragma once
#include <vector>
#include <iostream>
#include <functional>
#include <unordered_map>
#include "Hero.hpp"
#include "Monster.hpp"


static const int InitalMonsterCount = 10;

enum AttackLevel
{
	ZERO,
	LIGHT,
	MIDDLE,
	SUPER
};

enum State
{
	ATTACKED,
	DEFENSE,
	SAFE,
	DEAD
};

